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Human Skull Study [Sculpt, Texture, Render, 3D Print]

Made in 2019/2020
-personal project-

A skull study I did while learning Zbrush with the Artstation Learning course by Michael Pavlovich. It was not my first time with Zbrush but my first time sculpting something from scratch without a base mesh.

I made some quick light tests [the red renderings] and super basic shading in Octane to see how the skull and the details work [raw mesh, without textures].

After I finished the skull, I decided to quickly go through the full process to understand the pipeline.

I made an auto-retopo with zRemesher, UVed the “low res” Version in Rizom UV by hand [pretty rough, but following basic rules], re-projected the details in Zbrush and brought the whole thing in Substance Painter. After I made the textures I went back into Cinema 4D and Octane and worked on a more advanced shader to match the references I used during the sculpting process.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

Quick light tests with the sculpt, no textures applied, that's just the raw mesh from Zbrush.

Quick light tests with the sculpt, no textures applied, that's just the raw mesh from Zbrush.

Quick light tests with the sculpt, no textures applied, that's just the raw mesh from Zbrush.

Quick light tests with the sculpt, no textures applied, that's just the raw mesh from Zbrush.

Quick light tests with the sculpt, no textures applied, that's just the raw mesh from Zbrush.

Quick light tests with the sculpt, no textures applied, that's just the raw mesh from Zbrush.

Quick light tests with the sculpt, no textures applied, that's just the raw mesh from Zbrush.

Quick light tests with the sculpt, no textures applied, that's just the raw mesh from Zbrush.

Quick light tests with the sculpt, no textures applied, that's just the raw mesh from Zbrush.

Quick light tests with the sculpt, no textures applied, that's just the raw mesh from Zbrush.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

The skull with final shading, textures and displacment map.

Zbrush Viewport

Zbrush Viewport

Zbrush Viewport

Zbrush Viewport

Zbrush Viewport

Zbrush Viewport

Zbrush Viewport

Zbrush Viewport

Substance Painter Viewport

Substance Painter Viewport

Substance Painter Viewport

Substance Painter Viewport

3D printed version [WIP]

3D printed version [WIP]

3D printed version [WIP]

3D printed version [WIP]

3D printed version [WIP]

3D printed version [WIP]